The new version of Stipple is out!
To update Stipple, you will have to update from Download History page.
Add clash detection between mesh and point clouds.
Support single pass instanced in shaders.
Add user defined gradients for point cloud distance fields.
Add uniform color appearance to point cloud.
Defines "STIPPLE" keyword when Stipple package is used.
You can now multi-edit point clouds parameters.
Fix point cloud reset value not being properly set when instanced from a prefab.
Fix appearance not being properly set when entering play mode.
Fix broken state when trying to reset a PointCloudAppearance component.
Fix crash when trying to compare point cloud with itself.
Fix error when StipplePreferences tries to create an asset named StipplePreferences.asset.
Fix icon texture in editor which was always the same for each component.
Fix point cloud edit box not following the point cloud when we moved it.
Importing a .db file was doing full reimport instead of relinking instantly.
Add missing namespace for "PointCloudCrossSection". It is now in Stipple.Runtime.Core namespace.
Removed "AdaptativeSplat" appearance as "AdaptativeConeSplat" was giving better results everytime.
Clean-up unused shaders to improve build application time.